Radioactive Doom Ninja
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Thanks for the feedback and review. I wish I had of seen this before making my detective text adventure in Game Jam 91, but I think from now on I'll stick to platformers and try to get better at that. I did enjoy making the game and will be posting more in future jams.
it's a good start; keep going
Good game the only problem of this game is that it doesn't have a finish line at the end you just fall...but overall it is good game that if it had a little more time it could had been better. :)
thanks for the feedback. That is something on my list to learn. I may update that after the voting ends or do it in my next game.
Like mushguys said, I think the jumping is too floaty. You take a long time to come down, and if you hold the movement keys while in the air you actually end up going faster than when you're on the ground. There's a tutorial I used the in the past for this kind of thing here: https://www.youtube.com/watch?v=7KiK0Aqtmzc
There's also some issues with the animations -- the run loop seems to stutter a bit, and if you hold the sword swing/sword thrust keys while moving it keeps going between the walk and swing animations.
I dig the background music, though. Would have been nice if you'd had time to make your own sound effects as well. Maybe for another jam you could make the audio tie in with the main game mechanic in some way?
yeah it was a shame I couldn't do more with audio I will make more time for it in my next Jam. I really appreciate the advice about the game mechanics, I'll check out the video you linked and do some more learning into sprite animation. Also glad you liked the music. :)
Pretty good demo. I feel like the Ninja's movement physics is too light and airy, and there isn't enough to do yet.
thanks for the feedback. I'll add some more gameplay and better physics soon. I over scoped on a lot of things for my first time.
This game have no ending. I am just falling down :(