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Radioactive Doom Ninja

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Devlog

  • Radioactive Doom Ninja | Postmortem
    April 05, 2019 by skrumf#2d, #platformer, #parallaxing, #scripts, #unity, #C#
    Tools Used: Unity, Blender, Reaper Assets from: Unity Store, Open Game Art, Brackeys You never really know how hard something is unless you do it yourself. This was my goal and I achieved it. I began... Continue reading
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